
#import <Foundation/Foundation.h>

#import "cocos2d.h"

typedef enum 
{
	EBottle_GameResult_Again,//再来一次
	EBottle_GameResult_Return,//返回
	EBottle_GameResult_Des,//帮助
	EBottle_GameResult_Count
}EBottle_GameResult;

@protocol Bottle_GameResultDelegate

- (void)Bottle_GameResultSelected:(NSInteger)pIndex;

@end

@interface Bottle_GameResult : CCLayer <ReplaceLayerActionDelegate>
{
	id<Bottle_GameResultDelegate> delegate;
}

+(CCScene*)scene;

-(id)init:(id<Bottle_GameResultDelegate>) _delegate;

@end
